ϽӸ | [494,434] | |
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ؿܼ | [0] | |
۷ι Ʈ | [2] | |
̵ 긮ν | [348] |
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내 안에서 찾은 자유 | |
| 장자 원저(역:정유희) | ||
ǻ | 생각정거장 | ||
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프레젠테이션 챔피언 | |
| 제임스 캐플린(역자: 윤재원) | ||
ǻ | 눈과마음 | ||
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꼬인 관계를 풀어주는 에니어그램 관계 | |
| 고재석 | ||
ǻ | 매일경제신문사 | ||
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숨 | |
| 모자 | ||
ǻ | 첫눈 | ||
Video Gaming Becomes | ||
The market for home video games is only 30 years old. It began in 1975, when Atari released a home version of Pong. Global industry sales of home video games totaled $28 billion in 2002, the last year for which reliable worldwide industry figures are available. In the same year, U.S. sales of computer and video game hardware and software exceeded $11 billion and probably surpassed $13 billion in 2003. | ||