| ϽӸ | [590,074] | |
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| ؿܼ | [0] | |
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[137] 
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나이가 들어도 엄마는 예쁘네 | |
| | 박현 | ||
| ǻ | 일요일오후 | ||
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The Future Workplace | |
| | Jeanne C. Meister 외 | ||
| ǻ | McGraw-Hill | ||
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이기는 기업은 무엇이 다른가 | |
| | 맹명관 | ||
| ǻ | 책이있는풍경 | ||
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$1,000 게놈 | |
| | 케빈 데이비스(역자: 우정훈 외) | ||
| ǻ | MID | ||
| Video Gaming Becomes | ||
| The market for home video games is only 30 years old. It began in 1975, when Atari released a home version of Pong. Global industry sales of home video games totaled $28 billion in 2002, the last year for which reliable worldwide industry figures are available. In the same year, U.S. sales of computer and video game hardware and software exceeded $11 billion and probably surpassed $13 billion in 2003. | ||